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Study: US game-console ownership rising rapidly
Media research company Nielsen released a study Monday showing that the number of US households supplementing their televisions with video game consoles has risen more than 18 percent since 2004.
The study, detailed in a report called "The State of the Console," was conducted from the fourth quarter of 2004 through the fourth quarter of 2006 by the company's Nielsen Wireless and Interactive Services division. Nielsen found that the number of US households with televisions that also have video game consoles has risen from 38.6 million to 45.7 million homes over those two years. That's an 18.5 percent expansion, and Nielsen highlighted the fact that the total number of US households with televisions has risen only 1.6 percent over the same span of time.
This report was the first in a projected series of studies about trends in the video game industry, according to Nielsen. Additionally, the company announced last year the debut of its GamePlay Metrics ratings, which will offer console use statistics intended to identify which games are played most frequently and the demographic groups that play them. With this data, Nielsen is hoping to target the burgeoning in-game advertising industry.
Most of the study's findings are not particularly surprising. Nielsen found, for example, that two-thirds of all men in television-owning households between the ages of 18 and 34, and 80 percent of those between 12 and 17--prime gamer demographics--have video game consoles in their homes. Additionally, while 93.8 million Americans (a third of the country) report to having played at least one in-home console video game for at least a minute at some point during the study period, it's still the hardcore gamers who are dominant. Almost three-quarters (74.4 percent) of console use came from the top 20 percent of American gamers.
Perhaps the most interesting of Nielsen's findings concerned "connected console" habits. About 4.4 million
But the "State of the Console" report may not be truly indicative of recreational gaming habits in the